Transforming Learning through NBA Activities

Designed basketball-themed learning content reaching 800k+ learners across Canada and 42 U.S. states

Role

UX Designer

Industry

Education & Sports

Duration

3 months

My Role & Strategic Impact


As the lead UX designer, I drove the strategic design of TVO Learn's NBA partnership experience, collaborating directly with stakeholders, content and marketing teams, and engineering to transform a teacher-centric platform into a learner-first engagement model.

I advocated for and led a data-informed approach that shaped product direction, resulting in:

  • 96% reduction in navigation errors (from 10.76% to 0.46% misclick rate)

  • 800k+ learners reach across North America

  • 85% of educators report increased voluntary student participation

This wasn't just a visual refresh, it was a fundamental restructuring of how students discover and interact with educational content.

The Challenge

TVO Learn is an educational platform offering free K-12 resources aligned with Ontario's curriculum. It primarily serves local students but extends its global reach through partnerships such as one with the NBA.

Initially designed for teachers, the platform faced challenges engaging students due to:

  • Text-heavy, non-interactive content

  • Limited student engagement and voluntary use

  • A teacher-centric approach that didn't resonate with young learners

  • Need to reach diverse and under-resourced communities

The core tension: How do you create content that satisfies curriculum requirements (teacher need) while being engaging enough for voluntary student use (learner need)?

High-Level Goals

  • Increase learner engagement and voluntary use of TVO Learn

  • Create compelling, NBA-themed educational activities that align with the curriculum

  • Expand TVO Learn's reach to diverse and under-resourced communities globally

  • Establish TVO Learn as a leader in innovative, engaging online education

Research & Discovery: Uncovering the Real Problems

When I joined the project, the team assumed students weren't engaging because the content wasn't "fun enough." Through my research process, I discovered the problem was structural, not just aesthetic.

My Research Approach

Heatmap Analysis (Hotjar):
Revealed that 10.76% of all clicks were on non-interactive text headers and static images that students mistook for buttons. This was the #1 source of friction in the first 30 seconds of use.

264 User Surveys across 3 segments:

  • 180 students

  • 50 educators

  • 34 parents/caregivers

Goal: Understand motivation, barriers, and context of use

Stakeholder Interviews:
Conducted interviews with NBA partnership managers and educators to align on constraints, brand requirements, and learning objectives.

Key Findings That Shaped My Design Direction
  1. Navigation confusion: Students expected basketball imagery to be clickable—our static hero images created false affordances that led to immediate frustration

  2. Motivation mismatch: 68% of students came for basketball content but abandoned when they hit curriculum-heavy text walls

  3. Access patterns: 55% accessed from home (not school), indicating strong potential for voluntary use if content was compelling enough

  4. Interactive preference: Interactive activities (games, questions) were overwhelmingly users' favorite feature—yet they were buried 3+ clicks deep

  5. Sweet spot identified: Grades 3-8 showed highest basketball interest + curriculum alignment opportunity

The Strategic Pivot I Championed

Based on these insights, I advocated shifting from a "basketball-themed curriculum" approach to an "interactive basketball experiences that teach" model.

This meant redesigning entry points, interaction patterns, and content hierarchy—not just adding NBA logos. I presented this vision to stakeholders using user journey maps and clickable prototypes, which helped secure buy-in for a more comprehensive redesign than initially scoped.

The Solution

Partnering with the NBA, TVO Learn designed engaging, co-branded educational activities that made learning more appealing through basketball themes. This transformed the platform from teacher-focused to student-driven and extended its reach beyond Ontario to global communities.

Challenge 1: False Affordances Causing 10.76% Misclick Rate

The Problem:
Students were clicking on static basketball images, headers, and decorative elements thinking they were interactive. This created immediate friction and eroded trust in the interface.

My Solution:
Redesigned the information architecture to create clear visual distinctions between content and interactive elements.

Specific Design Decisions:

  • Card-based navigation system: Every basketball image became a clickable activity card with consistent visual treatment

  • Interactive states: Applied hover, active, and disabled states across all touchpoints to reinforce clickability

  • Visual design system: Used NBA team colours exclusively for interactive elements; greyscale for informational content

  • Micro-interactions: Worked with engineering to implement scale-on-hover and success animations that reinforced which elements were actionable

Impact

  • Reached 800k+ students across North America

  • 85% of educators reported increased student participation

  • Reduced misclick rate from 10.76% to 0.46%

  • Highest engagement among grades 3-8

Insights

Research showed users primarily accessed content from home (55%) and schools (35%), motivated by:

  • Subject-specific learning (math, teamwork, social skills)

  • Interest in basketball

  • Need for supplementary teaching tools

  • Enjoyment of interactive elements

@ 2025 by Layla Tait

@ 2025 by Layla Tait

@ 2025 by Layla Tait